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Messages - Dogma

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Golden Sun: Dark Dawn / Re: Good News/Perks about Dark Dawn (Spoiler-Free)
« on: December 19, 2010, 01:01:28 AM »
No one in your party of eight.

Golden Sun: Dark Dawn / Re: Good News/Perks about Dark Dawn (Spoiler-Free)
« on: December 17, 2010, 09:38:17 AM »
It's a good excuse to preserve the characters.  I can appreciate that.

Anyway, about the easy thing.  I typed that right after getting my ass kicked on the first Tuaparang guys.

Ultimately, I found them and the final boss the only legitimately challenging enemies.  To me, the game was too short, the story was spotty and congested, and... Lost Age was just better.  I ended the game carrying one of the only three forgeable items I ever found, think about THAT.

Dark Dawn gets big props for giant improvements to the interface, graphics, and battle system, but the cliffhanger which throws back to the first conflict we ever really saw in the game (and came to entirely forget) is evidence that the REAL game experience concerning these psynergy vortexes is another game entirely.

Golden Sun: Dark Dawn / Re: Ideal Party
« on: December 17, 2010, 09:29:04 AM »
You'd have to check the wiki to get the typical ninja/white mage classes djinn distribution.  Only the Curse Master and Bruiser class series are unique (to Sveta and Himi).

I believe it's Earth for Sveta and Fire for Himi.  If you have to give them more than 6 or 7 djinn, they need to be topped off with one other element to maintain the class, though i forget which exactly.

Golden Sun: Dark Dawn / Re: Official English Website Updated
« on: December 17, 2010, 09:12:00 AM »
Yes, "Cold Snap" is "Frost".  "Dry Heat" is also "Parch", "Search" is "Reveal", "Grip" is and enhanced "Catch", "Crush" is a combination of "Pound" and "Grind", and "Spirit Sense" is also an enhanced "Mind Read".

This time around, Cold Snap, and Dry Heat have their own Psynergy series and Spirit Sense can be used to speak to dead people under tombstones.

That interview really explains what they were aiming for.  What I think they ought to do now is take their concept of user-friendly alchemy and adepts, and pit them in a true test of abilities.  Let's see some really stumping puzzles (no Insight), and enemies that make you really think out a strategy to beat them.

Wanting to appeal to everyone and giving them opportunity to try out every aspect of gameplay essentially risk free is great, but they should be careful that they don't inadvertently strip the precious challenge from the game.

I ultimately returned Dark Dawn after beating and have started playing the remake of FF4.  The spread-out coherent story and steep upsurge of battle difficulty is a pleasant shock to the system.

Golden Sun: Dark Dawn / Ideal Party
« on: December 09, 2010, 05:25:17 PM »
Who's your front 4 members (and backup if you want), what are their classes, typical weapons, most common summons, strategies, etc...?

Primary Party:

Class Series: Ninja
Weapon of Choice:  Great Swords
Signature Move(s):  Annihilation
Physical Attacks:  ★★★★☆
Psynergy Attacks:  ★★★★☆
Summons:  ★★★★★

Class Series: Samurai
Weapon of Choice:  Katanas
Signature Move(s):  Protection/Magic Shell
Physical Attacks:  ★★★☆☆
Psynergy Attacks:  ★★★☆☆
Psynergy Buffs:  ★★★★★
Djinn Attacks:  ★★☆☆☆
Djinn Buffs:  ★★★★☆
Item Heals:  ★★★★☆

Class Series:  Bruiser
Weapon of Choice:  Knuckles
Signature Move(s):  Psynergy Surge
Physical Attacks:  ★★★★☆
Psynergy Attacks:  ★★☆☆☆
Psynergy Heals:  ★★★☆☆
Djinn Attacks:  ★★★☆☆
Djinn Buffs:  ★★★☆☆
Djinn Debuffs:  ★★★☆☆

Class Series:  Aqua Lord
Weapon of Choice:  Bows
Signature Move(s):  Wish Well
Physical Attacks:  ★★☆☆☆
Psynergy Attacks:  ★★☆☆☆
Psynergy Heals:  ★★★☆☆
Djinn Heals:  ★★★★★
Djinn Debuffs:  ★★★★☆
Item Heals:  ★★★★☆
Summons:  ★★★☆☆

My backup party's only solid characters are:

Class Series:  Curse Master
Weapon of Choice:  Staves
Signature Move(s):  ---
Psynergy Attacks:  ★★★☆☆
Psynergy Debuffs:  ★★★★☆
Djinn Debuffs:  ★★★★☆

Class Series:  White Mage
Weapon of Choice:  Staves
Signature Move(s):  Wish Well
Psynergy Heals:  ★★★★★
Psynergy Buffs:  ★★★☆☆
Djinn Heals:  ★★★☆☆

I can't augment Tyrell, Karis, and Amiti's djinn into more satisfying classes, as they're mostly Mercury without any Venus.  I'm pretty much stuck with Amiti's default class and Tyrell and Karis as Cavalier/Ascetic or Ranger.

Golden Sun: Dark Dawn / Re: Good News/Perks about Dark Dawn (Spoiler-Free)
« on: December 02, 2010, 05:39:41 PM »
That's exactly what happened to me.

Golden Sun: Dark Dawn / Good News/Perks about Dark Dawn (Spoiler-Free)
« on: December 01, 2010, 01:20:43 AM »
Golden Sun 3 came out today, and I got it.

After playing it for a while I'd like to shell out some good news to the gamers wondering if there's any merit in the complaints the big-wig reviewers are giving it.

The game is NOT too easy.  I'm pretty sure I'm not just horrible enough to die twice, but the game lives right up to the typical Golden Sun standard.  Most random encounters can be killed with normal attacks/unleashes, while some can give you real trouble, and most scripted battles pose an expected challenge.  If you want to up the difficulty a little bit without seriously inhibiting yourself, you can simply neglect Inns and/or sell any permanent stat increasing items you find.  People who say it's too easy are probably using the first boss battle as an example which is ludicrous because he dies after one summon.

The psynergy casting is pretty much the same, though there is the very very slight and uncommon annoyance of finding out you're standing too close and have recast Move or something.  Other than that, it's quite intuitive.

The 3D aspect does not disturb classic Golden Sun gameplay, and the characters definitely maintain a cute chibi overworld appearance.

Some great extras which people tend not to mention:

Weapons can have MULTIPLE unleashes.  The most I've seen I think is 3 so far.  So they can do normal attacks, critical hits, and special attacks.  Some unleashes damage more than one enemy too.

Attacking normally is more intelligent.  If the enemy dies before you can attack it, your character won't defend, but attack the nearest enemy instead.

Battles can be sped up.  In the original games, you can hold down B to automatically advance the battle, but this time around, it also speeds up gameplay, even shortening summon sequences if you don't want to watch the whole thing.

The "time" issue is explained.  The game states that those who got close to the Golden Sun aged very little.  This explains why Kraden's still up and about and how "Arcanus" doesn't look any older.

Please if anyone who hasn't got the game yet has some misgivings about some purported features.  Ask about them here.  I'll try to keep this thread updated as I play through.

Golden Sun: Dark Dawn / Re: Official US Names Confirmed!
« on: November 26, 2010, 08:09:00 AM »
Blados, Chalice, and Arcanus are ALL the exact same damn theme dude, didn't you read my post? >.> They all have a relation to cards.
No they don't.  Didn't you read MY post?

Spade, Heart, and Ace, yes, obviously.  Their names are all card suites.

But not Blados, Chalice, and Arcanus.  Their names have no related theme whatsoever.  One's a random surname, one's a random noun, and the other's a random adjective.  How could that possibly be better than Spade, Heart, and Ace?

Upon closer look one could find that "Blade" and "Chalice" are the Japanese equivalent to Spade and Heart, but that doesn't include Arcanus, and they pointlessly turned Blade into Blados.

What it comes down to is this:  If the already English names, Spade, Heart, and Ace were good enough for Camelot, why not stick with that?

Golden Sun: Dark Dawn / Re: does any body have the gs3 game already? ~_~
« on: November 26, 2010, 07:45:19 AM »
It's the 29th, not 30th.

Gamestop's not going to be selling it until the thirtieth.

And, just... for... the... record..., who ever said that marriage was an observed institution in Weyard?

It annoys me when culturally exclusive stuff like marriage is just assumed to apply to fiction. >.>

Golden Sun: Dark Dawn / Re: Official English Website Updated
« on: November 26, 2010, 07:38:51 AM »
Everyone who's saying the English site sucks are being ridiculous.

Golden Sun: Dark Dawn / Re: does any body have the gs3 game already? ~_~
« on: November 21, 2010, 07:12:39 AM »
Today marks the start of the one week countdown to the original US release date (which was Nov. 28th).

Now it's the thirtieth, I can count the days on my hands!  < (Still wishing Gamestop packs a preorder bonus.)

Golden Sun: Dark Dawn / Re: Official US Names Confirmed!
« on: November 20, 2010, 08:39:29 AM »
Blados is terribly lame.  Like "Swordy".

And Chalice might as well be called Wreath, or Ferret, or some other random noun.  >_>

At least Ace, Spade, and Heart had an acceptable common theme.

Seriously.  "Blados"

BIG screw-up on the localization department's part.

Golden Sun: Dark Dawn / Re: Official US Names Confirmed!
« on: November 17, 2010, 09:29:50 AM »

So, Alex is now suddenly Arcanus?  I'm willing to believe that's an alias, but why the hell make Heart and Spade Chalis and <i>Blados</i>?  That just sounds lame.

Golden Sun: Dark Dawn / Re: my golden sun dark dawn collection
« on: November 05, 2010, 03:48:17 AM »
I've been holding back with paying attention to this stuff since Alex has been revealed sine I don't want to be too spoiled, but this looks way awesome.

Golden Sun: Dark Dawn / Re: Last Character revealed
« on: October 28, 2010, 07:42:23 PM »
F*** you beat me to it.

We have every reason to believe this is Alex.  My one wish now is that Camelot has made the prick a boss this time around.

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