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Topics - Dogma

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Golden Sun: Dark Dawn / Ideal Party
« on: December 09, 2010, 05:25:17 PM »
Who's your front 4 members (and backup if you want), what are their classes, typical weapons, most common summons, strategies, etc...?

Primary Party:

Matthew
Class Series: Ninja
Weapon of Choice:  Great Swords
Signature Move(s):  Annihilation
Physical Attacks:  ★★★★☆
Psynergy Attacks:  ★★★★☆
Summons:  ★★★★★

Eoleo
Class Series: Samurai
Weapon of Choice:  Katanas
Signature Move(s):  Protection/Magic Shell
Physical Attacks:  ★★★☆☆
Psynergy Attacks:  ★★★☆☆
Psynergy Buffs:  ★★★★★
Djinn Attacks:  ★★☆☆☆
Djinn Buffs:  ★★★★☆
Item Heals:  ★★★★☆

Sveta
Class Series:  Bruiser
Weapon of Choice:  Knuckles
Signature Move(s):  Psynergy Surge
Physical Attacks:  ★★★★☆
Psynergy Attacks:  ★★☆☆☆
Psynergy Heals:  ★★★☆☆
Djinn Attacks:  ★★★☆☆
Djinn Buffs:  ★★★☆☆
Djinn Debuffs:  ★★★☆☆

Amiti
Class Series:  Aqua Lord
Weapon of Choice:  Bows
Signature Move(s):  Wish Well
Physical Attacks:  ★★☆☆☆
Psynergy Attacks:  ★★☆☆☆
Psynergy Heals:  ★★★☆☆
Djinn Heals:  ★★★★★
Djinn Debuffs:  ★★★★☆
Item Heals:  ★★★★☆
Summons:  ★★★☆☆


My backup party's only solid characters are:

Himi
Class Series:  Curse Master
Weapon of Choice:  Staves
Signature Move(s):  ---
Psynergy Attacks:  ★★★☆☆
Psynergy Debuffs:  ★★★★☆
Djinn Debuffs:  ★★★★☆

Reif
Class Series:  White Mage
Weapon of Choice:  Staves
Signature Move(s):  Wish Well
Psynergy Heals:  ★★★★★
Psynergy Buffs:  ★★★☆☆
Djinn Heals:  ★★★☆☆


I can't augment Tyrell, Karis, and Amiti's djinn into more satisfying classes, as they're mostly Mercury without any Venus.  I'm pretty much stuck with Amiti's default class and Tyrell and Karis as Cavalier/Ascetic or Ranger.

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Golden Sun: Dark Dawn / Good News/Perks about Dark Dawn (Spoiler-Free)
« on: December 01, 2010, 01:20:43 AM »
Golden Sun 3 came out today, and I got it.

After playing it for a while I'd like to shell out some good news to the gamers wondering if there's any merit in the complaints the big-wig reviewers are giving it.


The game is NOT too easy.  I'm pretty sure I'm not just horrible enough to die twice, but the game lives right up to the typical Golden Sun standard.  Most random encounters can be killed with normal attacks/unleashes, while some can give you real trouble, and most scripted battles pose an expected challenge.  If you want to up the difficulty a little bit without seriously inhibiting yourself, you can simply neglect Inns and/or sell any permanent stat increasing items you find.  People who say it's too easy are probably using the first boss battle as an example which is ludicrous because he dies after one summon.

The psynergy casting is pretty much the same, though there is the very very slight and uncommon annoyance of finding out you're standing too close and have recast Move or something.  Other than that, it's quite intuitive.

The 3D aspect does not disturb classic Golden Sun gameplay, and the characters definitely maintain a cute chibi overworld appearance.


Some great extras which people tend not to mention:

Weapons can have MULTIPLE unleashes.  The most I've seen I think is 3 so far.  So they can do normal attacks, critical hits, and special attacks.  Some unleashes damage more than one enemy too.

Attacking normally is more intelligent.  If the enemy dies before you can attack it, your character won't defend, but attack the nearest enemy instead.

Battles can be sped up.  In the original games, you can hold down B to automatically advance the battle, but this time around, it also speeds up gameplay, even shortening summon sequences if you don't want to watch the whole thing.

The "time" issue is explained.  The game states that those who got close to the Golden Sun aged very little.  This explains why Kraden's still up and about and how "Arcanus" doesn't look any older.


Please if anyone who hasn't got the game yet has some misgivings about some purported features.  Ask about them here.  I'll try to keep this thread updated as I play through.

3
Golden Sun: Dark Dawn / Last 2 Heroes Revealed/New Villain Teased
« on: October 21, 2010, 08:37:37 AM »
This time, I'm making the news!  Rawr!


So, since that new video came out, that would mean the official website's been updated again.  Apparently that's their last official video, however their characters section is just filling out.

Heroes:


As I suspected:  A male Mercury adept, and a female Venus adept.  The female's Japanese name is Himi, as it's spelled on the site.

And BUM-DUM-BUM!  A new villain with flowing robes and long hair!  Whooooooo could it be!?

4
Golden Sun: Dark Dawn / Golden Sun DS: Dark Dawn (E3 2010 Coverage)
« on: June 17, 2010, 09:02:19 PM »
Click to see the video here on IGN


What the new videos and screenshots confirms:
+ Out-of-battle gameplay camera perspective will not change except during cutscenes.
+ Out-of-battle psynergy IS usuable via the DS stylus.
+ Players can optionally navigate via the DS stylus.
+ L and R return as Psynergy shortcut buttons.
+ Full 3D battles.
+ Introducing characters named Matthew, Karis and Terrell.
+ Characters retain a chibi look out-of-battle.
+ Djinn return (with new looks)!
+ Psynergies return including Briar, Move, Flare, Plasma, Whirlwind and Growth.
+ PP is replaced by EP.
+ Summons return including Eclipse, Neptune, Megaera, Ramses and Flora.
+ New summons.
+ New areas.


Sleighted Release Date:
Holiday Season




((I just had to share.))

5
Golden Sun: The Lost Age / Did You Know? (The Truth Behind GS!)
« on: April 27, 2010, 11:49:19 PM »
I went on Camelot's official website and Golden Sun info pages and found from pretty weird stuff, included was a pretty alien list of names for the characters.  I'm posting a bit of random info I picked out.

According to Camelot Software Planning, the original directly translated names of the main Golden Sun series' cast is:

:isaac:  Robin
:garet:  Gerald (or Gerrard)
:mia:  Mearyi (or Mary)
:felix:  Garcia
:jenna:  Jasmine
:sheba:  Shiva (or Shiba)
:piers:  Picard
:kraden:  Schlater
:saturos:  Satyudos (or Satyr)
:menardi:  Menadi


Everyone else is still the same though:   :ivan: :agatio: :karst: :alex:

======These guys are called "jin" (or "gin").======
 :venus_djinn:  Earth:  Represents Land and Soil.  Symbolic of... Life.
 :mars_djinn:  Fire:  Represents Heat and Flame.  Symbolic of... Strength and Anger.
 :mercury_djinn:  Water:  Represents Purity, Peace, Recovery and Rehabilitation.  Symbolic of... Cooling.
 :jupiter_djinn:  Air-Like:  Symbolic of... Air Speed and Altitude.  :blink:

Other oddities:
  • The psynergy "Reveal" is literally translated as "Imagine".
  • The spynergy "Whirlwind" is literally translated as "Spin".
  • One of the GS1 water djinni's original names is "Martin".


Golden Sun emotes:



6
Golden Sun: The Lost Age / Favorite Area Theme
« on: March 01, 2010, 03:24:43 PM »
What's your favorite background music theme(s) from Golden Sun 1 or 2?
It can't be a battle/overworld/event theme (must be dungeon or town).

7
Golden Sun: The Lost Age / Golden Sun Wikipedia Articles
« on: February 19, 2010, 06:27:43 PM »
Not long ago I was on the Wikipedia pages for Golden Sun 1 and 2.  They looked alright, a little underdone.

But today I happened on them again and apparently Erik the Appreciator added some images and made a link directing to The Lost Waters.

Quote from: Erik's Wiki Page
I pretty much reside only on Wiki-style environments on the Internet; aside from the above sites listed and occasional comments from me at a Golden Sun forum, you will not find me anywhere else on the Internet, and I am not generally reachable by email.

...

Anyways, the articles I've devoted the most time to on Wikipedia are the ones about Nintendo's small-scale but strongly-appreciated Golden Sun series of games. This being my favorite game series, I've done just loads of rewriting and imagework on the following pages:

  • Golden Sun: Took real effort to get this to Good Article status.
  • Golden Sun: The Lost Age: It will take a lot more real effort to give this page similar honors.
  • Characters of Golden Sun: Now it's at its best shape yet, and will need the sourcing implemented.
  • Weyard: The page on the game's fictional world... I've revamped it to match the world article of a Final Fantasy game.

Both pages look are more professional and enticing to read.  :venus_djinn:

http://en.wikipedia.org/wiki/Golden_Sun
http://en.wikipedia.org/wiki/Golden_Sun:_The_Lost_Age
http://en.wikipedia.org/wiki/List_of_Golden_Sun_characters
http://en.wikipedia.org/wiki/Weyard

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Golden Sun: The Lost Age / Favorite Djinn
« on: February 19, 2010, 06:14:28 PM »
We must breath life into the Golden Sun part of this forum!

What's your favorite Djinn, meaning, which one's non-summon attack do you like/use the most?

9
Golden Sun: The Lost Age / Stuck in Golden Sun
« on: January 17, 2010, 08:08:44 AM »
No, I'm not stuck, but I certainly have been.  Where have you become stuck in GS 1 or 2?

My first time through I totally ran past the temple that grants the Lash Pebble and so I was stuck at the following bridge.

10
Golden Sun: The Lost Age / Most Nostalgic Golden Sun moment.
« on: January 12, 2010, 06:30:47 PM »
I'd have to say, for me, it's the part where you have to sneak through the Kibombo Mountains.

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Introductions and Returns / Some questions.
« on: December 07, 2009, 04:27:07 PM »
Heya peoples. :alex:

I've a couple questions.

1.)  When you say you have clan battles and whatnot what do you mean?  Like RPing or mock politics?

2.)  How do you accept walkthrough/fan-fic/screenshot material for the main site?

3.)  How come the main page's header is different when I click a navigation link (I like the new one)?

4.)  And for sake of discussion:

 I want Golden Sun DS to be good.  Golden Sun was ok and Golden Sun The Lost Age was awesome.  Golden Sun LA is my all-time favorite GBA game (despite never managing to get all the djinni from the first game to pass over) and my and second favorite handheld game (after Advance Wars Dual Strike) and it definitely made my top favorite games list.  Kind of like Donkey Kong Country, Golden Sun really hasn't aged in quality, most games released for portable systems these days suck and it still tops them (not to sound stuck in a rut or anything), but it definitely says something for the "series" when my primary wishlist consists of two games, where one is Golden Sun DS and the other is Final Fantasy XIII, of all the many other awesome games to get that I know are out there I pair up a DS and a PS3 title.

Now this leads to my question(s), can GSDS top my/our expectations or fall below them?  I fear they'll fall short despite not wanting to think I don't accept newer adaptions, but I question the game's quality.

Instead of sprites we have 3D models this time around.  That's a heavy leap, and it may detract from the admittedly cute charm of the first game.  I liked my chibi overworlders a lot.  Also, with a notably less planar landscape, will the puzzling that made exploring a challenge prove less challenging?  I liked looking at the game as a grid and riddling it out like chess, but now we have a 3D chess board, will it be the same?

Maybe it's just my experience with bad DS games, when I see stuff like Star Wars Battlefront ported to the DS only to downgrade everything into a cruddy low-res experience, I die a little inside.  All too often the hi-res images on the cover of DS games outdate the game itself by generations.

Thoughts?  Expectations?

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