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Messages - Aether

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16
"Watermelons are 80% water. So are we. Jesus walked on water. So we must be Jesus."

17
Aqerame - Village of games and movies / Re: Overwatch?
« on: March 05, 2017, 07:53:15 PM »
Definitely more fun if you were actually good at fps, but now I'm a reinhardt main so meh

18
At the last chapter in FFXV, so I'm just gonna finish up the sidequest portion before I beat the game

19
Was playing since launch, but after my terrible luck (had absolutely zero 5-stars) i was persuaded to reroll. Now I got a Peri, an Effie, and the same amount of 4-stars as my last time with half the orbs used. FeelsGoodMan

(Still don't like how localized Effie has such a deep warrior's voice)

20
Aqerame - Village of games and movies / Re: Xeno series thread.
« on: March 05, 2017, 07:43:58 PM »
Tried Chronicles X recently, but it's just not pulling me in. The music's nice but pretty horribly timed (why was intense vocal music happening while my party was giving a recap about things to do in the game)

21
Soaktropolis - Village of Spam / Re: That Random Topic
« on: March 05, 2017, 07:40:51 PM »
I would get a Switch but it costs money

22
Introductions and Returns / Hi I'm new here! :)))
« on: February 28, 2017, 05:21:47 AM »
Sorry if my absence brought you to the verge of tears. I'm a senior now and was busy with stuff (jk just playing video games and watching anime as usual)

Dunno if I'll post as much as before but I'll check in every once in a while

23
Soaktropolis - Village of Spam / Re: This or That?
« on: May 27, 2016, 01:56:54 PM »
Ham. is nice.

King Kong or Godzirra?

24
Is something wrong with calling yourself that? -_-

25
Overwatch bby

26
I thought I had to pee, but I didn't feel like moving, so i didnt. Luckily, it was just a dream, so I didn't actually piss my pants

27
Soaktropolis - Village of Spam / Re: You're Banned because...
« on: April 23, 2016, 04:18:48 AM »
Banned for having a green avatar

28
Soaktropolis - Village of Spam / Re: This or That?
« on: April 23, 2016, 04:18:23 AM »
Cool drinks

Spicy or sour?

29
Soaktropolis - Village of Spam / Re: That Random Topic
« on: April 23, 2016, 04:17:31 AM »
A BYE!!!111!

30
Aqerame - Village of games and movies / Re: Your D&D Character (quiz)
« on: April 23, 2016, 04:16:26 AM »
I would hope that my choices make me human




True Neutral Human Cleric (1st Level)



Ability Scores:
Strength- 11
Dexterity- 11
Constitution- 12
Intelligence- 13
Wisdom- 10
Charisma- 12

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

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