Topic: Your D&D Character (quiz)  (Read 3178 times)

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Offline Star Magician

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« on: April 17, 2016, 02:10:15 PM »
What Kind of D&D Character Would You Be?

Copy and post your result here.

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Offline CHEESE4ALL

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« Reply #1 on: April 20, 2016, 07:26:11 PM »
Neutral good human monk/druid.  Could not get phone to copy it.
I'm so happy I could just tear out your intestines and strangle you with them!

Offline Aether

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« Reply #2 on: April 23, 2016, 04:16:26 AM »
I would hope that my choices make me human




True Neutral Human Cleric (1st Level)



Ability Scores:
Strength- 11
Dexterity- 11
Constitution- 12
Intelligence- 13
Wisdom- 10
Charisma- 12

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

Offline Ailanthus

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« Reply #3 on: May 03, 2016, 04:20:53 AM »
Human master race !

Neutral Good Human Monk (2nd Level)



Ability Scores:
Strength- 9
Dexterity- 10
Constitution- 13
Intelligence- 14
Wisdom- 13
Charisma- 11

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.
How sad it is that we give up on people who are just like us. ~ Fred Rogers

Offline Halcyonic Legend

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« Reply #4 on: May 08, 2016, 06:55:52 AM »
I accept this. I'm an average looker with an above average build, I have too much common sense, and college has given me smarts! I also love nature.
 :gshappy:
 :mia:


Neutral Good Human Druid (3rd Level)



Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 15
Intelligence- 15
Wisdom- 16
Charisma- 12

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Offline Star Magician

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« Reply #5 on: May 08, 2016, 02:37:46 PM »
Lol, if we teamed up for a raid, we'd be screwed. We have no damage dealers or defenders yet.

I'll (re)do the quiz and post mine later. Gotta go to bed now.

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Offline Star Magician

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« Reply #6 on: May 09, 2016, 09:01:01 AM »
Well, someone's gotta be the sore thumb. Prepare yourselves, Lawful Goods. XD

Chaotic Neutral Human Ranger (3rd Level)

Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 12
Intelligence- 16
Wisdom- 17
Charisma- 13

Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.



Alignment:
Lawful Good ----- (0)
Neutral Good ---- XXXXXXXXXXXX (12)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXX (12)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)

Law & Chaos:
Law ----- (0)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXXXXXXXXXXX (15)

Good & Evil:
Good ---- (0)
Neutral - XXXXXXXXXXXX (12)
Evil ---- XXXXXXXXXXX (11)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXXXX (13)
Half-Orc - XX (2)

Class:
Barbarian - XXXXXXXX (8)
Bard ------ XXXXXXXXXXXX (12)
Cleric ---- XXXXXXXX (8)
Druid ----- XXXXXXXXXXXX (12)
Fighter --- XXXX (4)
Monk ------ XXXXXXXXXXXX (12)
Paladin --- XXXXXX (6)
Ranger ---- XXXXXXXXXXXXXXXXXX (18)
Rogue ----- XXXXXXXX (8)
Sorcerer -- XXXXXXXXXXXX (12)
Wizard ---- XXXXXXXXXX (10)


My previous results:
Quote

Chaotic Neutral Human Druid (2nd Level)


Ability Scores:
Strength- 9
Dexterity- 9
Constitution- 10
Intelligence- 14
Wisdom- 17
Charisma- 10

Alignment:
Lawful Good ----- XXXXXX (6)
Neutral Good ---- XXXXXXXXXXX (11)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (30)
Lawful Evil ----- XXXXXXXXXXXXX (13)
Neutral Evil ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)

Law & Chaos:
Law ----- XXX (3)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXXXXXXXXXXXX (17)

Good & Evil:
Good ---- XXX (3)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- XXXXXXXXXX (10)
« Last Edit: May 09, 2016, 09:13:39 AM by Star Magician »

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